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Deflation/Shrinking object around other solid - problem

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@nicolas.de.vos wrote:

I’m trying to build a definition to let a membrane shrink around another object
so far it works with primitive objects like a box and sphere
but not with more complicated objects like a cone, cylinder or extruded voronoi

This is what I want to create:

what i want

What I have so far:

Applied to cube:

Applied to sphere:

Applied to extruded voronoi:

Definition:
Deflation test.gh (25.8 KB)

I know it is still not optimal,
anyone knows how to fix this?
Or how to improve it?
Thanks!

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