@nicolas.de.vos wrote:
I’m trying to build a definition to let a membrane shrink around another object
so far it works with primitive objects like a box and sphere
but not with more complicated objects like a cone, cylinder or extruded voronoiThis is what I want to create:
What I have so far:
Applied to cube:
Applied to sphere:
Applied to extruded voronoi:
Definition:
Deflation test.gh (25.8 KB)I know it is still not optimal,
anyone knows how to fix this?
Or how to improve it?
Thanks!
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