@anikolo wrote:
Hi,
In my attempt to create a ‘kinky sweep’ I used the ‘map to surface’ component and I had the impression that a curve that I used as a profile would follow the curvature of the target surface.later I realized that only the control points of the curve are mapped on the surface, resulting in a curve that is slightly (or greatly) off the surface.
Am I using it wrong? or is there another way to map a curve on a surface?
(I thought about using ‘surface morph’ but it doesn’t work with planar curves (it requires a non zero z-dimension)
here is an example with the problem:mapsurface.gh (11.1 KB)
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