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How would you go about panelizing a surface into a triangulated mesh to extrude it?

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@ShynnSup wrote:

So I have a ruled surface. I want to make an exoskeleton from it.

I can easily achieve this with: Mesh command>Triangulate>Mesh Machine from Daniel>Weavebird

Problem is this generates a rather chaotic exoskeleton.
So, Lunchbox gives some nice panelizations, but my question is, how do I continue with the previous process to generate the exoskeleton? Because Lunchbox simply outputs many untrimmed surfaces.

Any insight is welcomed, and any ruled surfaced will do, I think there is no need to upload a def.

If @laurent_delrieu could give some insight on how he did it here, it would be great! I am not talking about the exoskeleton itself (he very kindly provides the def), but about the sudivision of the mesh or surface to achieve a regular pattern.

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