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How can I understand "Strength" parameter?

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@ivelin.peychev wrote:

Hi All,

Could someone provide me with a distinctive description about what is the meaning of the “strength” parameter in Kangaroo2.

How does the “Strength” affect RigidBody, Coincident Constraint, all the collision types, etc?

Is there a way to properly define what the magnitude of “strength” should be in order to make objects act realistically, because it’s a nightmare.

I am beginning to think that Kangaroo is like a RagDoll playground instead of a physics engine. Just leave all “Strength” parameters to 1.0, DO NOT apply any forces, and play with the “Drag” component.

@DanielPiker, is Kangaroo 2, far from a stable build? Do I need to switch to Kangaroo 1 if I want to use the engine for real life project?

Thank you in advance.

Edit:
Let me clarify a little bit with a real example.


Take a look at the behavior [in the gif] and the parameters [in the png]. I’m no big-time physicist but if you apply two forces of the same magnitude and opposite directions, the result should be a stand still,after the balance of the moments due to the fact that the forces are applied on the centroids of the bodies and there are hinges involved.

Again on the animation, the collision is totally ignored. Same can be said about the point coincident constraints as well.

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