@lawrenceyy wrote:
Lets say I have a closed mesh. It's a nice orderly mesh- mostly quads but some triangles where needed. If I extract the mesh edges and vertices, is there an easy way to reconstruct the mesh without referencing the original mesh?
Essentially I've been given a bunch of mesh edges and vertices, and I don't want to have to go in a draw a mesh face. I could imagine scripting an algorithm that tests the mesh edge networking for 3-4 segment loops.
But is there an existing solution?
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